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CPN General League Rules: PRO CLUBS (Subject to Adjustment Pending Tournament) 1 Player Obligation: 1.0 Players are required to participate in at least two matches per week. Failure to comply with this rule is subject to fines. If a player cannot participate, they need to contact the CPN team and their manager two days before. If proven by the manager that the player does not want to participate, does not like the team, or infighting is taking place, then the player will have the right of reply. This means the opportunity to state their case to the CPN team, however, said player will be subject to expulsion from the tournament. 1.1 The player must answer all the information requested during the registration period. The player cannot join CPN if they fail to comply with this rule. 1.2 Racism, homophobia, xenophobia or any comment that denigrates the image of any player in the CPN will not be tolerated. Non-compliance will result in immediate ban. 1.3 The "known as" should be the same as the gamertag. If the gamertag does not fit, then a smaller version will be acceptable. 1.4 A player is only allowed to register one account on the site. The breaching of this rule results in both accounts being banned. 1.5 A player may not leave their team without the permission of CPN. 1.6 A player must be at least 13 years old in order to participate. Players under 18 will not be allowed to own a club. 2 Team obligation and rules for training: 2.0 To participate in Coliseum Pro Network tournaments, each team must register by following the registration information for the selected tournament. 2.1 The team name may not be offensive or racist. It may not contain profanity or anything that may tarnish the image of an athlete or the CPN. 2.2 A minimum of 12 players and a maximum of 18 players per team are required for a team to compete in tournaments. 2.3 Any team that signs up for a tournament will be committing to participate in all matches for the duration of the competition and is subject to punishment or disqualification from the tournament. 2.4 Teams should be available to play in the pre-scheduled matches established by the CPN. 2.4.1 Teams are not allowed to use an ANY (QQ) in Pro Clubs matches. 2.4.2 Teams are required to field a minimum of 8 players. 2.4.3 Tolerance - 10 minutes. 2.4.4 Each team is entitled to 1 QUIT of up to the first 5 minutes of the first half. 2.4.5 Each team can reschedule only 2 matches in the tournament. 2.5 Managers’ obligations in relation to staff. 2.5.1 The manager of the team is responsible for the validity of the data provided by each member. 2.5.2 The team name registered must be the same name of the team that will start the match. 2.5.3 The manager will leave a Co-Manager and an assistant in charge of the team in the event of their absence. 2.5.4 Once a player accepts an invitation to join a team, neither they or the team manager are allowed to terminate that action. If the player refuses to play for the team, they’re banned for the duration of the tournament. 2.5.4.1 The manager is required to field players a minimum of two games per week. In the event that a manager does not comply with this rule, they will be subject to a fine of 1000 CPN coins and a two-game suspension. A second infraction of this rule will result in the manager’s suspension for four games and a fine of 4000 CPN coins. A third violation of this rule will result in the immediate disqualification of the team. 2.5.5 All match-related stats and a list of the players who competed in the match are to be sent via photo. Photos should include the result of the score and individual statistics of athletes who competed in the match (goals, assists, etc). This also includes the match lobby prior to the match. 2.5.6 If a player is hired by a team and realizes that they made the wrong decision, the player will have two options. Go the entire tournament without playing for any team or pay a $100.00 (US Dollars) fine to be eligible to sign with another club. 2.5.7 Teams that fail to compete in any tournament match or friendly users ranked, will be deactivated permanently. This means losing all statistics, CPN Coin, achievements and ranking points. 2.5.8 The manager should report matches no later than 24 hours after the match. 2.5.9 Any claim that a team wants to make regarding the other team and about the game, should be made within 24 hours after the end of the match. Accusations and claims should be sent with evidence to validate any infringement took place. 2.6 Player transfer: 2.6.1 Player transfers will only be allowed during the transfer window (period of the competition where the player can be hired or dismissed from their teams). 2.6.2 Players who have contractual penalties may only be transferred if: - Pay your own fine * - The new club pays the fine. 2.6.3 Players are not allowed to leave their team without permission from the CPN. 2.6.4 The teams do not get CPN coin back. Once lost, the player or the manager will NOT have access to them again. 2.6.5 The maximum height limit is 1.95 meters or 6’4”. The only exception to this rule is the goalkeeper. Any player who violates this regulation will be punished with a three game suspension and the team will forfeit every game in which the offender participated. 2.6.6 Only the players who started in the league can be traded in the transfer windows. Players who did not start in the league can only play if players withdraw from a team and with the permission of the board. No exceptions. 2.6.7 Read Rule *** 2.9 No match may be transmitted without authorization of the CPN board. There are penalties. If the offending team wins or ties, the match result will be given as 1-0 in favor of the opposition (non-offending/team not in violation of this rule). In the event of the offending team losing the match, the manager will be subject to a 1-3 match suspension. A second violation of this rule will result in the team’s disqualification from the competition. 2.7 Conduct of Players: Dishonest attitudes as: 2.7.1 Conspiracy - Conspiracy is defined as an agreement between two or more players and/or teams that aim to harm another team or player. Conspiracy including but not limited to: 2.7.1.1 Light game - an agreement between two or more players not to attack, defend, prevent, or otherwise play a fair game in a competitive mode. 2.7.1.2 Pre-prize according to division and/or any other form of compensation. 2.7.1.3 Purposefully losing a game for compensation or for any other reason. 2.7.2 Competitive Integrity - we expect that teams play their best at all times during the competition. We expect that teams avoid any behavior incompatible with the principles of sportsmanship and fair play. 2.7.3 Hacking - Hacking is defined as any changes or modifications made in the FIFA game per player, team, or anyone who has acted on behalf of a player or team. This will also include any attempt to hack or manipulate the CPN website (stats, results, roster, etc). The result will be an immediate permanent ban from all CPN competitions. 2.7.4 Exploration - Exploration is defined as the use of a bug to get an advantage before, during, or after a match. 2.7.5 Blocking the goalkeeper on set pieces - Blocking the goalkeeper is considered illegal. If a goal is scored as a result of this illegal action, it will be disallowed and the offending player(s) will be suspended for one game. If a goal is not converted on the play, the player is still subject to a suspension of one game. (Ex: Player stands next to the keeper during a set piece and prevents the natural range of motions of the goalkeeper as the ball is played in. Players in proximity of the goalkeeper, however, that move a couple of seconds before the ball is kicked are not in violation of this rule). 2.7.5.1 All teams must field a goalkeeper for every match. 2.7.5.2 Each and every team must have at least one person stream and save their matches for each gameday. This is to maintain the integrity of stat reporting, claims & accusations, and the overall integrity of the CPN league. This is in place to protect everyone. Failure to comply with this rule will result in penalties against your team. 2.7.6 Putting players on the goal line during a free kick is not allowed. If your team is found guilty, you will receive a default loss. This does not include corner kicks. 2.7.7 Using the high-pressure glitch (spamming the high-pressure button to time waste or prevent opposing players from being able to pass or move the ball) is not allowed in any CPN games. Any teams found guilty of using this glitch will be given default losses for all games where the glitch was used and the manager could face a ban for allowing it to happen. 2.7.8 No deliberate time wasting is allowed - if you feel a team has done this against your team, take as much video evidence as you can and get in contact with an admin. 2.7.9 Players are not allowed to use emotes during set pieces to disrupt the play at any time. This includes free kicks, penalty kicks, or when celebrating a goal. 2.8 Players are not allowed to tackle opponents on set pieces in order to gain an advantage. This rule applies to all set pieces. Specifically, it refers to the lunging tackle. Players are allowed to use their body to position themselves in a better position. If a player is knocked down simply from being run into, that does not count for this rule. Violation of this rule will result in a default loss. 2.8.1 Managers have the right to challenge for a default should they believe that the opposition (a) placed players on the goal line during a set piece (b) blocked the goalkeeper at anytime, (c) used the high-pressure glitch, (d) deliberately wasted time, (e) used emotes on a set piece (f) tackled a player on a set piece. These rules need to be reviewed by admins. It is advised that your team gather as much video evidence as possible (while also finishing the game) incase the admins determine no rule was broken. This is to be sure your team does not receive a default for backing out after 10 minutes. If admins decide that the rule was violated, then a default loss will be given to the offending team. If admins decide that no rule was violated, then the result of the game will stand. 2.8.2 Playing on the account of another player or encouraging someone to play on another player’s account will result in punishments determined by the admins. 2.8.3 Disclose any false, unfounded or unjustified disclosure of any product/service. 2.8.4 Advertising of any product such as: drugs, tobacco, firearms, ammunition, pornography, etc., will not be allowed. 2.8.5 CPN COIN. 2.8.6 Each team will start with 20,000 CPN coins. 2.8.6.1 Each player will have an initial value of 500 CPN Coin. 2.8.6.2 Awards for the players: 2.8.6.3 The player achieving “the best of the week” will have a 50 CPN Coin increase to their market value. 2.8.6.4 The best players in the league, by position, will receive an increase of 100 CPN Coins at market value. 2.8.6.5 In the event of victory: players with goals, assists or clean-sheets will receive 10 CPN Coins. In the event of a tie, each player will receive 3 CPN Coins. In the event of a defeat, players will receive nothing. 2.9 **. Marketing / sponsors / partners / teams / cheerleaders / Any "Brand". Any team that represents a brand, company or club should contact the board of the Coliseum Pro Network. All image rights are reserved by the CPN. Parties, teams, and brands who want to participate in tournaments must pay an annual fee to expose their brands or have their teams participating. All processes will be evaluated and decided upon by the CPN board and not by the competition administrators. Services rendered to companies such as, ''Transmissions games'' will not be permitted in the CPN tournaments without authorization from the board. Parties require a license (authorization) from the CPN board to advertise their brands for exposure in CPN tournaments. 3. Bullying We do not accept any form of bullying. There is a zero tolerance policy. Offenders will be subject to expulsion from the competition and penalties will be given to the offending player’s team manager. It is the sole responsibility of the team manager to control the behavior and actions of their players. There will be exceptions reviewed on an individual basis by the board pending a player being warned by the team manager, yet still in violation of said regulations. Managers that support, encourage, or participate in any form of bullying will be subject to punishments determined by the board and admins. 4. Accounts Do not create two accounts on the CPN website as both will be banned. If experiencing trouble logging in, speak to an administrator. Our system can detect more than one account using the email or IP, so we will know if there are any attempts to or manipulation in creating multiple accounts. If this rule is found to be violated, then the team of the offending player will receive a loss. A default win, in favor of the opposing team, will be granted. 5. Image Rights All members (clubs/players) of Coliseum Pro Network give CPN rights to their image in all exhibitions. We may use your name as we wish to across all multimedia networks and platforms. CPN reserves that right. If you do not agree to these terms, then do not participate. CPN will not in any way be held responsible for any players image rights, business, or club. 6. Admin Rights Please note that pending evidence provided at anytime by anyone, the CPN board and admins reserve the right to review circumstances and dole out the necessary punishments regarding any infractions of a member of the CPN. If enough circumstantial evidence is provided by multiple sources of a CPN member’s infractions, then a vote may take place by the CPN admins and board members uninvolved in said infraction to determine a punishment. This, specifically, can be in reference to a situation where a CPN member is involved in the dosing of members of the CPN at anytime for any reason. 7.Admin Rights Cont. The board and admins reserve the right to at anytime make additional rules or amendments to existing rules for the prosperity and integrity of the CPN in the effort of fair play competition.
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